Concepts
One idea, developed. Explain how it works, why it matters, and how it fits into Destiny.
Browse conceptsWE ARE DESTINY 3 is an open community space where players imagine what comes next. Share ideas, challenge directions, develop concepts, and build on one another's work.
Why this exists
Destiny's future gets decided in rooms we are not in. This board is the argument for letting us in — a public, organised body of work showing that the community is alive, thinking hard about the game's problems, and capable of proposing real answers rather than complaints.
The point is not to hand Bungie a wishlist. It is to do the work: name the problem, show the direction, and put it somewhere it can be read. If enough of that accumulates in one place, it stops being noise on a timeline and starts being something a studio can actually look at.
AI is part of how we get there. A person with an idea and no studio behind them can now render the destination, cut the trailer, mock the HUD, and prototype the encounter. That collapses the distance between having an idea and showing it — which is exactly the distance that used to keep most of this community out of the conversation.
Our principles
Ideas grow when they are shared. Bring your concepts, explorations, references and questions into the open where everyone can see them.
The best ideas are collaborative. Challenge, expand and refine each other's work to push it further than any one person can alone.
Context matters. Cite what inspired you so the community can follow an idea back to where it started and forward to where it went.
How it works
Browse concepts, questions and explorations from across the community.
Share your own ideas, ask better questions, propose new possibilities.
Link related work and build on existing ideas to move them forward.
Follow the threads, see what emerges, help shape where it goes.
What you can share
There is no required medium or tool. Draw it, build it in Unreal, design it in Figma, write it, animate it, code it, score it, generate it. The tool is secondary — the idea is what matters.
One idea, developed. Explain how it works, why it matters, and how it fits into Destiny.
Browse concepts
The attempts inside a concept. Numbered, not ranked — each labelled by what it was testing, so the ones that only got a single thing right still count.
See how they stack
Ideas not yet developed enough to be concepts. Answer one and your concept links to it automatically.
Open questions
Prototype it, simulate it, show it moving. Playable and visual demos make an argument that a still image cannot.
See the demosNo house vision
This is not one definitive community design document. One contributor may want the Traveler gone entirely; another may build a concept around its return. One may redesign the subclasses; another may ask whether classes should exist at all.
Both belong here, linked as alternatives. Concepts can support, challenge, remix or directly contradict one another. Nothing on this board is canon — the collection of ideas is the vision.
Built by the community
You do not need to be an artist, a developer or a professional designer. You just need an idea, and no requirement that it look finished.
A community space. Not affiliated with Bungie.
WE ARE DESTINY 3 is an independent, unofficial community fan project. It is not affiliated with, endorsed by, sponsored by, or associated with Bungie. Destiny and related names, characters, imagery, trademarks and other intellectual property belong to their respective owners. Community contributions represent the ideas and work of their individual creators.