We Are DESTINY 3

A place for the
future of Destiny

WE ARE DESTINY 3 is an open community space where players imagine what comes next. Share ideas, challenge directions, develop concepts, and build on one another's work.

Why this exists

Proof that the people who love this game are still here, and still building.

Destiny's future gets decided in rooms we are not in. This board is the argument for letting us in — a public, organised body of work showing that the community is alive, thinking hard about the game's problems, and capable of proposing real answers rather than complaints.

The point is not to hand Bungie a wishlist. It is to do the work: name the problem, show the direction, and put it somewhere it can be read. If enough of that accumulates in one place, it stops being noise on a timeline and starts being something a studio can actually look at.

AI is part of how we get there. A person with an idea and no studio behind them can now render the destination, cut the trailer, mock the HUD, and prototype the encounter. That collapses the distance between having an idea and showing it — which is exactly the distance that used to keep most of this community out of the conversation.

A concept render of a lit interior chamber

Our principles

Share openly

Ideas grow when they are shared. Bring your concepts, explorations, references and questions into the open where everyone can see them.

Build together

The best ideas are collaborative. Challenge, expand and refine each other's work to push it further than any one person can alone.

Keep the thread connected

Context matters. Cite what inspired you so the community can follow an idea back to where it started and forward to where it went.

How it works

  1. 1

    Discover ideas

    Browse concepts, questions and explorations from across the community.

  2. 2

    Contribute a direction

    Share your own ideas, ask better questions, propose new possibilities.

  3. 3

    Reference and build

    Link related work and build on existing ideas to move them forward.

  4. 4

    Explore what's next

    Follow the threads, see what emerges, help shape where it goes.

Three figures overlooking a distant city

What you can share

Different kinds of work,
one connected ecosystem.

There is no required medium or tool. Draw it, build it in Unreal, design it in Figma, write it, animate it, code it, score it, generate it. The tool is secondary — the idea is what matters.

Concepts

One idea, developed. Explain how it works, why it matters, and how it fits into Destiny.

Browse concepts

Explorations

The attempts inside a concept. Numbered, not ranked — each labelled by what it was testing, so the ones that only got a single thing right still count.

See how they stack

Questions

Ideas not yet developed enough to be concepts. Answer one and your concept links to it automatically.

Open questions

Demos

Prototype it, simulate it, show it moving. Playable and visual demos make an argument that a still image cannot.

See the demos

No house vision

Ideas don't have to agree.

This is not one definitive community design document. One contributor may want the Traveler gone entirely; another may build a concept around its return. One may redesign the subclasses; another may ask whether classes should exist at all.

Both belong here, linked as alternatives. Concepts can support, challenge, remix or directly contradict one another. Nothing on this board is canon — the collection of ideas is the vision.

Built by the community

The best ideas are still ahead of us.

You do not need to be an artist, a developer or a professional designer. You just need an idea, and no requirement that it look finished.