We Are DESTINY 3
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Social Design Activities

Social Space 2.0

A Tower you go to for reasons other than vendors. Shared boards, spectatable runs, and a reason to stand still near other people.

Social Space 2.0
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The idea

The Tower is a menu with a skybox. Everyone lands, opens three vendors, and leaves inside ninety seconds.

Give the space things that only work when other people are in it, and the ninety seconds becomes a reason to stay.

Answering What's the core loop that would keep you logged in for years?

What could live there

  • A board showing what your clan cleared this week
  • Spectator feeds from raids in progress
  • Drop-in fireteam forming that does not need a website
  • Player-made concepts and emblems on display