Activation and transition
GuardianDesign
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Transform Supers from one-time attacks into sustained, expressive combat states that change how you play, not just what you do.
Instead of pressing a button for one oversized attack, activating a Super should transition you into a temporary combat state with an altered moveset, different movement, and new decisions to make.
The Super stops being the attack. It becomes the twenty seconds you spend deciding how to spend it.
Answering What should Supers become?
A Super should change what you can do, not just what you press.
The seconds worth keeping. No single exploration carries the whole idea — together these do.
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